Well the good news is that the camera works! I looked up the blueprint documentation and managed to get each camera corresponding to a number on the keyboard. I did want the user to be able to use the camera to move around 360, but I was still able to move it like a FPS game. In the end I decided to limit it to no movement.
Unfortunately my laptop freezes every time I try to package or do a lighting building. I am hoping to do this tomorrow at university.
Putting each building into the scene manually, one-by-one is a laborious and tedious task! But as I mentioned before, putting the whole scene simply wouldn’t work. I am disappointed that it ended up being last minute, but I’m glad it’s in now. I can sculpt around the scene so that the edges don’t show.
After repeated attempts to get one building into Mudbox, I decided to leave it and texture the whole scene, however, the textures came out distorted.
I tried to use the normal texture maps from blender, but Mudbox kept giving me a message that the UV Map was wrong. In the end I imported the whole thing from blender into unreal and placed a stone wall texture on it.
The trouble after that was trying to get the buildings onto the grass steps correctly. No matter how many times I re-sized the buildings or the terrain, I kept getting the same result, where some of the building would float in mid air.
I went back to blender and this time managed to import each building separately.
Whenever I became frustrated with the buildings, I would try and improve the terrain.
Well, kind of. The second time round, I received an error message in unreal stating that the heightmap should be in greyscale, so I amended the image in photoshop.
Once that was done, I had no error messages at all. However, the mesh generated was distorted and bumpy. I had to smooth everything out and re-size it so I could place it on top of the mountain.
This looks like it could be the answer to the problem I have:
I am a bit suspicious because it seems a bit too easy, and when I follow along it never goes as smoothly as it does in the tutorials!
Now, I’m having trouble trying to import the grass steps as a mesh into mudbox in order to paint textures. I get all sorts of warning message about degenerated faces or too many edges. I look up all the error messages and try to fix them by using the clean up tools in Maya and correcting the UV layout.
I am going to keep trying to correct the mesh, but if it doesn’t work out I will need to try something else.
Using the procedural foliage tool, I placed forests on different mountain ranges. Again, like the grass tool, the trees only appear if the camera is close. I set up lots of procdeural boxes around the level in order to create a more accurate looking terrain.