Camera and lighting issues

Well the good news is that the camera works! I looked up the blueprint documentation and managed to get each camera corresponding to a number on the keyboard. I did want the user to be able to use the camera to move around 360, but I was still able to move it like a  FPS game. In the end I decided to limit it to no movement.

Unfortunately my laptop freezes every time I try to package or do a lighting building. I am hoping to do this tomorrow at university.

camera blueprint

Advertisements
Camera and lighting issues

Buildings part 2

After repeated attempts to get one building into Mudbox, I decided to leave it and texture the whole scene, however, the textures came out distorted.

I tried to use the normal texture maps from blender, but Mudbox kept giving me a message that the UV Map was wrong. In the end I imported the whole thing from blender into unreal and placed a stone wall texture on it.

The trouble after that was trying to get the buildings onto the grass steps correctly. No matter how many times I re-sized the buildings or the terrain, I kept getting the same result, where some of the building would float in mid air.

I went back to blender and this time managed to import each building separately.

HighresScreenshot00004 HighresScreenshot00006

Whenever I became frustrated with the buildings, I would try and improve the terrain.

Buildings part 2

Running into Issues

Now, I’m having trouble trying to import the grass steps as a mesh into mudbox in order to paint textures. I get all sorts of warning message about degenerated faces or too many edges. I look up all the error messages and try to fix them by using the clean up tools in Maya and correcting the UV layout.

I am going to keep trying to correct the mesh, but if it doesn’t work out I will need to try something else.

Running into Issues