For my final project, I have learnt a great deal about using different applications for different situations and how I manage my time.
The technical skills I have learnt include: Rendering Machu Picchu in a game engine, adding Interactive elements, using Google earth maps, height elevation data, used Maya, Blender, Google Sketchup, Mudbox and Photoshop as well as Unreal Engine textures and materials. I also learnt about time management, prioritising tasks and planning.
Whilst this was a solo project, I did receive a lot of feedback from my peers in the few days before the deadline. I think I might have benefited working in a team to improve my communication and teamwork skills. Still, I learnt a lot about myself during this project and what aspects to improve on.
As an artist I feel that I have learnt many new skills and will leave Hertfordshire wanting to learn more about level design and environments. I also need to work on my confidence. While this project was challenging and occasionally frustrating at times, I enjoyed it and was happy with my final product.
I think the main thing I can take away from this project is to improve what items I need to prioritise. I had originally thought that since the buildings and the grass steps of Machu Picchu would be quite small in comparison to the terrain, that I really should do the surrounding landscape first. So, yes, I do find it hard to work out what should be focused on.
But this brings me to my methodology, which for me is working out what tasks need to be done and how. When I’m stuck I look up tutorials on-line or ask my tutor for guidance. I like videos that are straightforward, and explain things through in a simple manner.
Keeping this blog helps, I think, as I have a record of everything that I have done so far as well as my inspirations and that helps in keeping me motivated.
When making decisions, it’s usually based on what I can or can’t do within a time frame. I notice that if I spend too long on an aspect of my work, I can easy forget about the rest of it, as I am focusing on trying to get it right.
As a potential artist, these are the things I need to keep in mind in order to improve my methodology.