For the Shadows and Light project I tried to do an alien landscape done in a low-poly style. I really liked the strong contrast between light and shadow in the black and white render, and was disappointed with the colour render at first. However I learnt how to correct this in Photoshop and went on to try and improve the image a bit more. I was trying to aim for a strong contrast between the shadow from the rock and the harsh sunlight.
I am interested in exploring the low poly-style further, since it can give a game a distinct look and feel, differentiating it from all the gritty, hyper-realism styles used in games today.