These are the screenshots I took of my level after I rendered them in Unreal Engine. I had trouble with the lava part – I just changed the water material to red and made it flow slower.
I was inspired by the Legend of Zelda series when texturing these models in Mudbox. I wanted the elements to look like a cartoon, but more colourful.I think my style is heavily influenced by platformers such as Super Mario and Crash Bandicoot in the 90’s.
The ground tile is a bit unusual, the top is sandy and bumpy but the bottom is supposed to be made from a purple rock, with arrows engraved on the side. I wanted a bold, simple style, and it I wanted the elements to look consistent with each other.
For my homage to 8-bit consoles, I have chosen the Blackthorn Gym level from Pokemon Gold and Silver. I think the most challenging part will be the lava. I will be creating the models in Maya, texturing them in Mudbox and rendering them in Unreal.
Another tutorial I followed was creating a stun gun asset. I learnt about how to create extrusions and edge loops to create hard surface details. I also learnt how to use Maya to clean up the mesh, and check if some parts of the model were inverted or not.
After receiving feedback on my work, I concentrated on improving my modelling skills in Maya. This is a solar panel I created by following tutorials on Digital Tutors. The tutorial taught me about working with primitive geometry, adding edges and extrusions to polygon geometry and the use of NURBS based models. I also learnt about using the outliner to organize my work and how to create clean scenes and models.