Camera and lighting issues

Well the good news is that the camera works! I looked up the blueprint documentation and managed to get each camera corresponding to a number on the keyboard. I did want the user to be able to use the camera to move around 360, but I was still able to move it like a  FPS game. In the end I decided to limit it to no movement.

Unfortunately my laptop freezes every time I try to package or do a lighting building. I am hoping to do this tomorrow at university.

camera blueprint


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